As you may know, ORB isn’t one of those news and update organizations that drastically pushes out information without doing our own research into updates and gauging the community that plays these same games. We believe that updates, patches, fixes, and even witnessing bugs is better to report on when you actually see it yourself – and that is how we operate at ORB. That being said, lets take a look at some updates Anthem developers have pushed through to better the quality of life in the game and check out all the other fixes.
One of the big ones introduced to us on March 9th was the Respawn Restriction removal. Respawn timers are now based on the activity the player is in – Crit-Path, Agent Missions and other non-end game missions have a respawn timer of 10 seconds. While, Strongholds, Legendary Contracts, and end game missions have a respawn timer of 30 seconds – Freeplay respawn remained untouched in this update. This is a huge one, especially for the ORB Gamers – heading into some of those tough battles and you might not be with the best squad, you can be sitting there down and out for some time waiting for your unknown squad-buddy to give you a hand, this update should help.
If you have made it to level 30 with your Javelin, you might have noticed you’re not picking up any other Common (white) or Uncommon (green) loot – that’s because developers applied some drop changes for y’all – no need to stack all that useless loot that you’ll likely just end up scrapping. Mixed with this March 9th update was also some fixes that improved the stability across all platforms to stop crashing and connection problems as well as audio improvements that fixed that annoying audio drop out problem. How many of you disconnected and reconnected your headset during this issue? We won’t tell you how many times we did…
Developers also fixed a whole list of items that really needed attention, instead of listing them all here (because they’ve been live since March 9th), you can check everything that you might have missed in Anthem’s Patch Notes.
Moving forward to March 15th, a few updates made the list that included some improvements to loot drops. These updates were done on the server-side, which means you didn’t have to download anything.
These changes include:
- Masterwork & Legendary drop rates have been increased for Grandmaster 2 and Grandmaster 3 difficulty levels.
- Masterwork & Legendary drop rates have been increased for harder enemies at all difficulty levels. This includes: Legendary Ancient Ash Titan, Elite Ancient Ash Titan, Legendary Fury, Legendary Ursix and Legendary Luminary.
Anthem has been a fairly heated conversation among gamers since its inception, with a lot of rumors flying around that micro transactions will be implemented while BioWare says they will not be using a micro transaction model. Most of these seem to occur when players are hit with bugs and game issues, putting a bad taste in their mouth and bad reviews on public forums. EA has been a busy gaming company this early in the year with the launch of Anthem, maintaining Battlefield V including the soon to be launched Battle Royale addition to the game, Firestorm, and of course Apex Legends. We are not surprised that support and updates across all titles have been limited.
If we think realistically, EA has always been thrown into controversy even leading to full-blown boycotts against the company, mostly due to micro transactions and pay to win scenarios. Today’s major gaming evolution has turned to being close to the community, see Epic Games, while engaging with player feedback and changing the game to cater to the player base. EA has never really indulged in what the players submit for feedback and quite frankly they do what EA wants to do – which usually seems to be about the money it receives from the consumers. Being that EA is backing a totally free to download game, Apex, and spent millions pushing Anthem to the top of the must have list for gamers only to receive tremendous negative feedback, while also creating another Battle Royale title within Battlefield V…from our end, it seems like a bit of scrambling to make ends meet and find a return on all that spent cash developing these games.
What do you think?