Resident Evil 2 Remake Gameplay Part 2

Hey guys! Ready for Part 2?

Hey guys, this is my second part to my play-through of Claire’s campaign. This one, i wont have any video clips until the very end, where it will be just the entire gameplay video. The reason I decided to do it this way was to save time, due to having to upload videos on YouTube, now if you wish to see the return of these video clips, then send me a DM on discord, my name is Dr. Robbins(#0891), and if enough people want the video clips, then I will return them in the next article.  So let’s get started on part 2!

Heads up guys, need to inform you on something else

The first article I wrote felt more like a how to article, which wasn’t my original intention, so this time I wont be doing that. Like with the video clips, if you would rather me tell you how to play instead of just my personal opinions; message me and if enough of you request it I will revert to that.

Lets talk about these portable safes…

These things are a pain the butt, or for me it was. I have a bad memory so these things take me a minute or two to figure out due to the fact i forgot the sequence and would make the same mistake over and over, and you can’t just play it once and figure it out, the game automatically gives it a random combination on every new game, so it’s never the same unlike the regular safes, which will always have the same combination. However these portable ones are programmed to be random generated and will never have the same combination as before. I learned this on my second attempt to go through this campaign. When you figure out the combination, you can use it in the safety locker room. You will still need to find the other key, which is in another portable safe.

What to do with they key

Remember that key? Well take it to this little device and you will use this key to fill in either spot number 2 or 3. After that, if you used it on 2, you can get the item from 102 and 208. After that, you’ll need to hunt down for the second key later on. When I got to this point, I was confused at first because I thought it would automatically assign it for me. I sat there confused and pressed enter once, and then it wanted me to confirm. I did learn its best to use the first one on 2 so you  can get two items before getting the knife.

 

Them keys though.

The keys in this game are color coded and shape coded based off chess pieces. The first key you will find is a light blue spade key. All keys but one key is available on both campaigns. However Leon’s campaign is the only one with the key that is green. I haven’t played Leon’s Campaign yet, and will do so once I finish this play-through

Was that a frog leg… or was that the famous lickers?

Notice that thing crawling on the outside of the window? For returning Resident Evil players, they will know this is the famous licker. However for new players they won’t have a clue. When I first saw this, I kind of forgotten about the lickers due to not playing Resident Evil for a while. My first thought was i just saw a large frog leg. I know what your thinking. Frog leg? that thing is too big and crawling on a window! Well, yes I know how foolish that sounded as soon as I made that comparison the very minute that popped into my head. It is not a large frog, but a licker. If you continue on into the hall until you run into a barricade to stop you from going further you will even find a note calling them lickers. I believe this was a good introduction of these annoying creatures from hell.

 

Ladies and gentlemen, may I introduce you to C4?

Alright guys, I don’t know how a Police Station got hold of C4, and I’m not entirely sure why a police station would have any but that’s OK. Unfortunately you can’t use this until you find the detonator and batteries which made me react like this:

Time to check up on Marvin

Well, I eventually got called back to the main lobby by Marvin. This time it was completely unrelated to getting out! It was to have a small chit-chat about a mysterious man waiting at the gate. Oh wait, that would be Leon Kennedy! Frankly, I am not sure why Marvin didn’t give her a key to that gate or tell her to go fetch the key before going to Leon but Okay.

Who is ready for a grenade launcher?!

OK, I lied we haven’t gotten the grenade launcher yet, even-though my header says who is ready. This is just the key to unlock the locked cage housing the grenade launcher. However still excellent news, the grenade launcher is fun to fire!

In the same room, which is the Art Room, you’ll find this odd statue. At first it’s missing its arm, but you’ll get the book from the library, and the arm on the table right next to the statue. Once you combine the arm and the book, you can use it to unlock the emerald. Examine the emerald staff and the gem will be taken out. Save it for later, trust me you’ll need it.

Was this pilot drunk or infected?

Yes, for the game to progress, this helicopter needed to crash so it can introduce a boss later in the game. However I have one question, what the hell happened to the pilot? Why did he crash into the police station? Was he drunk or was he infected and died while flying? Too many questions, not enough answers.

Flirty Claire is flirty

In this scene, i don’t think the writers intended this to be as flirty as it was. Like the vibe i got was Claire flirting with Leon Kennedy. Even when she was telling him to go because zombies were going to surround him if he didn’t leave. C’mon writers, you know Leon will fall for Ada Wong, so this was unnecessary flirty atmosphere was completely unnecessary.

GM-72

The mysterious, the one and only GM-72 Grenade launcher has arrived! This weapon is so fun to play with, just be careful as ammo is relatively low and sometimes you can hurt yourself if your too close to the flame/acid blast zone. Trust me, I caught myself on fire multiple times fighting monsters.

Unicorn Medallion

Now that we got the Unicorn Medallion, that leaves us with one more before we can move underground. This part of the game was difficult for me at first, and I have to be honest, I had to google hints. I would google the exact spot i was at in the game in hopes of not ruining anything but I ended up ruining it for me. That sucked but I kinda kept running in circles on my first play-through, and on my second play-through I made slightly fewer mistakes. It took me 2 fails to get it right, and that’s fine. If it was easy, would be no fun eh?

The Ending of Part 2 of my gameplay play-through

As promised, I will be linking the video below, but wanted to state, I had a lot of fun playing this to get the videos and the images for you guys. Not just from playing the game, but also writing this up. I hope this will convince some of you to give this game a try when it comes on sale during Summer/Winter Discount sales. Anyways below you’ll find a chopped up video. I had to remove parts of the video to get rid of Steam notifications and something went wrong with the audio during recording.

The Sinking City

“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” – H.P. Lovecraft, The Call of Cthulhu

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What We Know

  • Releasing on PlayStation 4, Xbox One, and PC
  • Will be available on the Epic Games Store
  • Inspired by H.P. Lovecraft
  • Developed by Frogwares
  • Being Released on all platforms June 27th, 2019

Game Scoop

Frogwares describes The Sinking City as an action/investigation game. The game is set in the fictional city of Oakmont, Massachusetts in the 1920s. The entire game is inspired by the universe of H.P. Lovecraft who made his career by producing works of horror fiction.

“The investigation is where the demo truly shines. The setting, dialogue, and subtle nods to the works that inspired it sucked me in, but the gameplay kept me wanting more.” -adventuresinpoortaste.com

Upon arriving Oakmont, you start your investigation on a mysterious flood inundating the city while trying to ‘shed light on the darkness that has seized the place and corrupted the minds of the inhabitants – and yours…’

From what we understand of the game so far this will be a true investigative gaming experience forcing players to legitimately search for clues and markers throughout the gameplay. Don’t expect to have the game holding your hand through your adventures – and do expect great horror elements to surprise you along the way.

The Sinking City Gamplay

Here is a great narrated video of the gameplay footage – this will take you through what to expect within Oakmont during your investigation.

Some more trailers…

 

Sinking City Chrome Plugin

In a twitter post by @thesinkingcity, they advertised a cool chrome browser plugin that would transform world leaders names into Cthulu’s Mythos dieties.

Halo Infinite

The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise.

What We Know

  • Announcement Trailer was revealed at the E3 2018 Briefing
  • Developed by 343 Industries with Slipspace Engine
  • Master Chief is Back
  • Being Released (possibly) November 2019*
  • Exclusively on Xbox One & Windows 10
  • 4k Ultra HD, HDR, Xbox One X Enhanced

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Game Scoop

343 Industries developers have confirmed that Master Chief is back. If you remember, Halo 5 did not feature Master Chief as your main playable character – it was split between Master Chief and Spartan Locke – and many fans of the Halo franchise were upset. Master Chief will be the protagonist of this new Halo chapter – which is said to set after the events of Halo 5.

“The team also heard feedback loud and clear on the amount of time spent playing as the Master Chief in Halo 5. In Halo Infinite, the game will focus on the Master Chief and continue his saga after the events of Halo 5,” studio head Chris Lee wrote in a blog post.

The end of Halo 5 presented fans with Cortana going off the rails after surviving through the use of Forerunner technology – which Dr. Halsey believed would make Cortana unpredictable and untrustworthy. During the campaign it is revealed that Cortana is planning to use the Guardians to achieve galactic peace through forcible disarmament. This forced John to attempt convincing Cortana to stand down from her plans, but she refuses and locks Blue Team in a Forerunner prison – Cortana leaves the planet Genesis through a Guardian. At this point, AI’s across the galaxy start to swear allegiance to Cortana and her plans – she reaches Infinity and prepares to disable it. At the end of the campaign, those who completed it on Legendary, were shown a cut scene that displays an unknown Halo installation powering up while Cortana hums, before cutting to black.

Now that we are in the realm of a new chapter, what do we expect? We can definitely expect a fight to stop Cortana’s plan – with the help of Master Chief of course. As players did witness a Halo installation powering up, we are unsure if Infinite picks up directly after it cuts to black or some time after the power up, that being said, we could and should expect some devastation to already have begun.

We Talked – They Listened

Halo 5 was, for lack of a better word, a disappointment. Not only because Master Chief wasn’t the main protagonist in the story, but many other factors including split screen, multiplayer…etc – but 343 Industries listened to player feedback and have announced that the following can be expected:

  • NO Battle Royale Mode
    • Jeff Easterling, a writer for 343 said “I’ll tell you right now, the only BR we’re interested in is Battle Rifle. The original BR. So, calm yourself.”
  • Split Screen Action
    • Halo 5 got rid of split screen due to studies that showed the team for Halo 5 that players favored Xbox Live interaction with other players vs live split-screen fun. 343 stated that this was a misstep, not only will Infinite allow split screen, but their titles moving into the future will also allow split screen.
  • Possible Infinite Beta
    • Although no definitive answer has been set on beta, sign ups, or the such – 343 did state they would like to have a beta time frame for specific intervals in a flighting structure. So, players can come in, test out, and give feedback so they can make tweaks and updates as they go.

Microtransaction Fever

Unfortunately, we live in a world of microtransactions. Anywhere you go now in the gaming world (and other aspects) there is some way to make money and developers do this by installing microtransaction properties. There have been many reports of microtransactions being present in Infinite. There was a job listing calling for a ‘online experience design director’ at the Halo studio 343 Industries. The description entailed that the applicant will ‘oversee and provide vision for multiple facets of design and its implementation.’ The listing went further stating player progression, social and engagement features, and microtransactions.

Microtransactions either teeter on pay to win or will be used for non p2w aspects like cosmetic upgrades. What we do know is Infinite will not have paid-for loot boxes. 343 Industries Studio Head, Chris Lee, said that Infinite “will not include real-money loot boxes” on twitter.

All in all, 343 Industries seems to be taking a lot of feedback in from Halo 5 critics and veteran fans. This feedback has turned in to a lot of discussion about what they are bringing back, aspects that veteran fans love, and what they are not including due to this feedback. The likelihood of 343 going back and disrespecting fans wishes to not include a p2w installation is pretty unlikely. We will stay on this story for further updates.