It’s been some time since major players in Politics & War decided it was time to go ‘dynamic’ in their approach to politics – since that time, the world hasn’t seen much that could be defined as actually dynamic. Political movements in the world have been for the most part polar – with one mass of alliances on one side and the other mass of alliances on the other. The only political moves that could be even close to fitting into the category of ‘dynamic politics’ would be those alliances that joined the paperless crowd or those that may have attempted to isolate themselves from either side of the political spectrum. But, paperless alliances are a dying breed and those that once isolated themselves have tied themselves into groups thus connecting them to the dusty treaty web of stagnation.

That all changed this week.

On April 1st, 2019 – the Chaos Bloc was born. The Chaos Bloc made truly dynamic moves with each alliance dropping previously held treaties, signing a Mutual Defense Pact with each other, thus separating them from the rest of the treaty web. These alliances are The Knights Radiant, Soup Kitchen, Church of Spaceology, and Seven Kingdoms – along with two protectorates Valinor by way of CoS and Nova Riata by way of TKR. The only other isolated grouping of alliances in the game are The Golden Horde, Knights Templar, and Empyrea which leaves the remaining alliances in the game stuck within the IQ Sphere, Syndicate Sphere or mashed up somewhere between.

Chaotic Beginnings

Ripper tells us that the idea of Chaos started when leaders of SOUP approached them looking to work together on their upcoming project (Soup Kitchen). “Since we really wanted to help them with their new alliance and realized the options they had for signing others may not have been the best ones for them, we decided to rethinkĀ about our ‘no paper’ policy.” This prompted Ripper, CoS, to develop a plan to not only help out SOUP, but to bring in The Knights Radiant and Seven Kingdoms. Squeegee of Seven Kingdoms said, “When Chaos was pitched to us, it was the exact thing that SK has looked to do since we started in nation sims.” Squeegee added that they want to do their part to make the game interesting and exciting for their members and everyone else who enjoys the game.

The Knights Radiant, once reigning as the top alliance in the game pre-Knightfall, was also in the boat of wanting to change and be different. “I’ve been wanting to take TKR in a new direction for a while now and when this idea was proposed to me, it immediately stood out among the others,” Adrienne of TKR told ORB. “We wanted a chance to start a completely new chapter alongside people we had never been allied to before.” Kevanovia of SOUP added to this by saying “We thought it would be cool to work alongside an alliance with similar play style and an openness to creativity, so we are extremely pleased with the formation of this bloc and our new treaty partners.”

Wartime Hurdles

If you were present during the last global war, Knightfall, you would identify that The Knights Radiant, Seven Kingdoms, and Church of Spaceology all participated – the interesting highlight in this identification is that both SK and CoS were on opposite sides of the battlefield from The Knights Radiant. Throughout simulation game history, you will rarely see this type of turnaround so quickly after a war – those that once were fighting are now doing something different and making those changes together. We asked those involved in Knightfall if there were any hurdles to jump when negotiating a partnership.

“It’s about doing something new and having an impact on a global scale. It’s about impacting the community in a positive way and having a blast doing it. I believe people from every sphere will enjoy what Chaos has in store for the future.” – Kevanovia, SOUP

Ripper explained to us that because they were paperless during the war, they could virtually fight against or with any alliance that they chose. In addition, Ripper says CoS has a mentality that keeps friendships and IC issues separate, so there really wasn’t any type of hurdle for CoS – after all – they were the ones to pitch this bloc idea. “If anything, I think the harder decision was for TKR to accept being allied to us, not the other way around!” Ripper told us. Adrienne did agree that there was a hurdle within membership of TKR, “it was a little more of a hurdle because of the war, but we were very forthcoming with them about our reasons for the change and they were on board with that and have been enjoying getting to know our new allies.”

Overall, although there were small hurdles within the TKR membership – understandable hurdles at that – it appears that all of these alliances and membership of SOUP maintained communications with each other during the war and had some relations built up already. As this idea was pitched, it seemed that it was quite easy for all parties to agree to commit to Chaos.

Bloc Structure & Leadership

One of the first tests ORB put on Chaos was asking each leadership group how power and leadership works within the bloc, they passed. Each leader described, in unity, how everything works within the bloc and it is…Chaotic! Each alliance has one leader and one advisor that they can choose, that group makes up ‘The Lunatics’ who act as the bloc council. If there are any ideas or decisions that need to be bounced around, they discuss in detail on those ideas or decisions and come to a point where everyone agrees on a solution – and they move forward. Charlie of SOUP describes the inner-workings of Chaos to be just that, Chaos, with no defined hierarchy.

We have to remember, this is not only a new bloc, but it is a bloc that consists of older, experienced alliances mixed with newer and arguably less-experienced alliances. Creating a system that cuts out negative space for seniority complexes or, ‘we are the bigger alliance so what we say matters’, makes sense and is the most appropriate path to travel. Just because you are large, doesn’t necessarily mean you should be in charge.

Political Analysis with a Drop of Chaos

What does the formation of this new bloc mean for the rest of the world? At the moment – not a lot. These type of isolationist blocs generally position themselves outside the web of treaties which allows them to be able to choose which side of the war to join in on. At this point, the only thing this bloc could do to the political community is promote change throughout the political atmosphere and treaty web. Over the course of simulation game political history, there have always been an evolution of political movements which usually lead to a build up of polar opposites with large alliance groupings. These groups usually stick around for a bit until they start breaking off and isolating themselves in their own blocs…this political evolution process usually continues on this cycle.

With the addition of Chaos to the political spectrum of Politics & War, we could see more larger alliances splitting from the larger connected group and with more, smaller, isolated groups we could see some more action through war and politics – something this game has lacked for some time.