As we know, Cyberpunk 2077 is not a game that is a shooter with some RPG nuances, instead it is a heavy RPG with shooter features laid on top which gives the developers a bit more play when it comes to developing combat systems for characters in-game. We know that there are different classes when it comes to weapon usage: Netrunners (cyber), Techies (mechanic), Solos (mercs) – so we can expect weapons to fit into those three classes.
CD Projekt Red Associate Designer Kyle Rowley confirmed that Cyberpunk 2077 will feature not only gun combat, but will also feature melee options which are being brought over from their other main game title The Witcher 3. There are a few options for weapon choices – you have your modern-day style weaponry, futuristic weapons, and smart weapons which are used to track enemies.
“Again, because we’re a role-playing game and we understand some people aren’t necessarily averse to twitch-based combat who like playing role-playing games, we tried to design the smart weapons around being something that people can pick up and play casually without necessarily having to be super-efficient with shooting people in the head or more twitch-based, reaction based combat, so we’re trying to cater to both audiences here with that.”
We know that through certain dev drops there are many upgrades characters can put on their characters that will aid in melee damage to enemies as you progress through the game. We are looking forward to more news about weapons and melee options from Cyberpunk 2077 developers.