[UNITY] on Orbis

Just like a real-life society, there come times where there seems to be an increase in exposure of certain topics – these can change from politics, war, and even the type of new fad diet you should be on. Everywhere you look you’ll find something that directly relates to the topic, continuously exposing you until one day you wake up and it’s like it never happened – for Orbis, that’s racism.

Racism has always lurked the shadows of Politics & War, an online simulation game, just like it does pretty much everywhere a network of people are pushed together to form a community. Communities that bridge grouped networks from all over the world coming together in one spot, there is bound to be some difference in opinion and beliefs which generally leads to what we are here to talk about, Racism on Orbis.

There have been many instances and reports of racism, but for this story let’s go back in time – nearly a year ago, August 2018. Thalmor, of Knights Templar, placed a bounty that was considered offensive on another player, Queen M. The bounty was placed as “1488000” – most of us might not think twice about the bounty, but what it actually meant was 14/88 which is a reference to the fourteen-word white supremacist slogan “We must secure the existence of our people and a future for white children.” – now assumably and widely known, Thalmor is white and Queen M is not. One of the main reasons this particular case attracted a lot of attention was because Queen M found out who sent the bounty when bounties through the game are supposed to be anonymous. Long story short here, Alex – game admin/owner – shared this information to Queen M, we won’t go deep into that side of the story, but if you’d like to check that out you can do so by visiting this thread.

Today, we focus our light on another Knights Templar nation – Muhammad Johnson of Adraya. A quick look at this player’s nation and you’ll find a somewhat satirical hit for anyone looking to throw a flag on racism, antisemitism, or the like. Some interesting notions that we have found during our investigation have been the interesting city names, one being “Einsatzgruppen” which was a paramilitary death squad of Nazi Germany responsible for mass killings in Germany-occupied Europe. Earlier today, June 6th, Adraya attacked no other than Queen M who now goes by Cardi B-adu in-game with the declaration reason of “I’ll get the tree if u get the rope.”


Regardless of your opinion of Queen M, who did catch a lot of flack a year ago with the Thalmor issue, these types of actions within this community should cause us to question – what is right and what is wrong – or more, what is appropriate? We could go up and down and label every instance of complaint with ‘you’re an SJW’ or throw the liberal card into the mix and just keep telling people to get thicker skin, but when we cut through the thick of all that bullshit, we get to the point where we should truly decide as a community. What if the argument was flipped? What if you felt truly attacked? We all come from different walks of life and have had our own trials and tribulations – why do we fight each other at this level?

This isn’t about creating more of a divide – mass media and politicians across the world do enough of that for us. We have all developed this world of Orbis together – across political boundaries, country regulations, opinions, beliefs, and even language barriers. Together, we have brought this game to where we stand today and together we can choose to actually build a more positive and accepting community. This isn’t to say that we can’t joke, we can’t have fun – actual satire is fine and reminds you of your base and where you stand. It also isn’t to say that you can’t have an opinion that differs from someone else, a religion that is different or a belief that is different – however – deliberate attacks on specific people, groups, cultures in an attempt to troll, be negative, or look cool with your buds shouldn’t be tolerated – we as a community can stop that.

This post also isn’t to paint a negative picture of Politics & War, but more to motivate a sense of urgency to its game admin and the moderation staff – do something, you’re here to protect the community, its time to fulfill your commitment.

We built this community, let us UNITE and make sure it remains our community, together.

Bezzers did report this war declaration to moderators at about 1840 CST.  About an hour ago (2240 CST) Alex, Game Admin, issued a nation strike against the offender.

It is worth noting for this post that we did reach out to the leader of Adraya who used this declaration reason and did not have a response, at the time of writing this article this player was active within 2 hours.


Update: The player in question did respond at 22:32 CST.

Book of the Dead – Unity Demo Team

Although never confirmed as an actual video game that will be coming out in 2019, many gaming sites and channels are confirming this as a PS4 MMO – Book of the Dead is a Unity Interactive Demo showcasing capabilities of Unity 2018 for powering high-end visuals for game productions. This trailer was published to Unity’s YouTube channel January 16th, 2018.

For those of you who thought this was a game that was coming out in 2019, we are sorry to say that you have been tricked – but this could be a precursor to what games will look like in the coming years, so we figured we’d give you a little insight about this demo trailer, the work that went into it and how you might be seeing this type of visual in games to come.

What is it?

First off, Unity is a cross-platform real-time engine that is developed by Unity Technologies. The engine can be used to create three-dimensional and two-dimensional games as well as simulations for its many platforms using C#. Pronounced C sharp, C# is a general-purpose, multi-paradigm programming language.

Unity created the Book of the Dead demo to showcase their 2018 version of the program which applied multiple sources to create a stunningly realistic gaming universe. For this demo they deployed their Scriptable Render Pipeline which is an alternative to the Unity built-in render pipeline. With SRP, creators can control and tailor rendering via the C# scripts – allowing creators to slightly modify or completely build and customize the render pipeline to their needs.

The demo team utilized their own Unity engine with SRP while adding in Quixel Megascan Assets and in-house photogrammetry. With this setup they also created their own custom vertex shader to create a unique and realistic wind throughout the environment shown in the demo trailer.

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Why the Hype?

We believe because this demo trailer looked this great and seemed to have the making of a great game, many in the gaming community thought this was going to be a game to be published in 2019. Tie in the fact that this was also tested with PS4 Pro – you have pretty much all the ingredients needed for the hype. We saw this trailer on some youtube videos with titles like ‘Upcoming 2019 MMO Games’ or ‘The best MMO Games Coming to PS4 This Year’ – but this was simply a demo to showcase the quality of Unity and what creators can do with this engine.

What to Expect from Unity

I think we can all expect Unity to continue to modify their engine to push the envelope for new games across all platforms. Games that we play use an engine of some sort to display what you are seeing, but top gaming engines such as Unreal and Unity take the prize. They allow creators to immerse gamers in a world of realism while using real life image rendering to create stunning assets to create the world you are playing in.

TL;DR – Unfortunately, Book of the Dead is not a game, so don’t expect this title to be hitting any PS4 game stores – however – Unity did give all assets for this demo for creators, so maybe you’ll see this quality and power in games coming out in the future.