Halo Infinite

The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise.

What We Know

  • Announcement Trailer was revealed at the E3 2018 Briefing
  • Developed by 343 Industries with Slipspace Engine
  • Master Chief is Back
  • Being Released (possibly) November 2019*
  • Exclusively on Xbox One & Windows 10
  • 4k Ultra HD, HDR, Xbox One X Enhanced

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Game Scoop

343 Industries developers have confirmed that Master Chief is back. If you remember, Halo 5 did not feature Master Chief as your main playable character – it was split between Master Chief and Spartan Locke – and many fans of the Halo franchise were upset. Master Chief will be the protagonist of this new Halo chapter – which is said to set after the events of Halo 5.

“The team also heard feedback loud and clear on the amount of time spent playing as the Master Chief in Halo 5. In Halo Infinite, the game will focus on the Master Chief and continue his saga after the events of Halo 5,” studio head Chris Lee wrote in a blog post.

The end of Halo 5 presented fans with Cortana going off the rails after surviving through the use of Forerunner technology – which Dr. Halsey believed would make Cortana unpredictable and untrustworthy. During the campaign it is revealed that Cortana is planning to use the Guardians to achieve galactic peace through forcible disarmament. This forced John to attempt convincing Cortana to stand down from her plans, but she refuses and locks Blue Team in a Forerunner prison – Cortana leaves the planet Genesis through a Guardian. At this point, AI’s across the galaxy start to swear allegiance to Cortana and her plans – she reaches Infinity and prepares to disable it. At the end of the campaign, those who completed it on Legendary, were shown a cut scene that displays an unknown Halo installation powering up while Cortana hums, before cutting to black.

Now that we are in the realm of a new chapter, what do we expect? We can definitely expect a fight to stop Cortana’s plan – with the help of Master Chief of course. As players did witness a Halo installation powering up, we are unsure if Infinite picks up directly after it cuts to black or some time after the power up, that being said, we could and should expect some devastation to already have begun.

We Talked – They Listened

Halo 5 was, for lack of a better word, a disappointment. Not only because Master Chief wasn’t the main protagonist in the story, but many other factors including split screen, multiplayer…etc – but 343 Industries listened to player feedback and have announced that the following can be expected:

  • NO Battle Royale Mode
    • Jeff Easterling, a writer for 343 said “I’ll tell you right now, the only BR we’re interested in is Battle Rifle. The original BR. So, calm yourself.”
  • Split Screen Action
    • Halo 5 got rid of split screen due to studies that showed the team for Halo 5 that players favored Xbox Live interaction with other players vs live split-screen fun. 343 stated that this was a misstep, not only will Infinite allow split screen, but their titles moving into the future will also allow split screen.
  • Possible Infinite Beta
    • Although no definitive answer has been set on beta, sign ups, or the such – 343 did state they would like to have a beta time frame for specific intervals in a flighting structure. So, players can come in, test out, and give feedback so they can make tweaks and updates as they go.

Microtransaction Fever

Unfortunately, we live in a world of microtransactions. Anywhere you go now in the gaming world (and other aspects) there is some way to make money and developers do this by installing microtransaction properties. There have been many reports of microtransactions being present in Infinite. There was a job listing calling for a ‘online experience design director’ at the Halo studio 343 Industries. The description entailed that the applicant will ‘oversee and provide vision for multiple facets of design and its implementation.’ The listing went further stating player progression, social and engagement features, and microtransactions.

Microtransactions either teeter on pay to win or will be used for non p2w aspects like cosmetic upgrades. What we do know is Infinite will not have paid-for loot boxes. 343 Industries Studio Head, Chris Lee, said that Infinite “will not include real-money loot boxes” on twitter.

All in all, 343 Industries seems to be taking a lot of feedback in from Halo 5 critics and veteran fans. This feedback has turned in to a lot of discussion about what they are bringing back, aspects that veteran fans love, and what they are not including due to this feedback. The likelihood of 343 going back and disrespecting fans wishes to not include a p2w installation is pretty unlikely. We will stay on this story for further updates.

Anthem Servers Drop

It was reported that many players who wanted to jump into Anthem’s early release were hit with an error message upon launching the game – vast server issues across Xbox One for EA Access members and Origin Access members on PC. Players reported that issues started when launching into missions and then the issue progressed into a total shutdown of access to the game itself.

EA was quick to tell players that they were working on a fix and slowly gained access back to the game and were able to start on missions in the much-anticipated world of Anthem. Browsing through the @EAHelp twitter  – we also noticed that Apex Legends (also EA) was suffering server and matchmaking issues at the same time – not a great start day for EA’s new launch and one of the most popular battle royale games.

The official launch for everyone is on February 22nd – if you’re not an EA Access member on XBOX One or apart of the Origin subscriber club – you’re just going to have to wait a few more days! Hopefully, by the time the rest of the world jumps into the game, EA will figure out the issue behind these server drops.

Javelins of Anthem

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Javelins of Anthem

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If you’re following Anthem, you’d know that one of the coolest features of what the game has been presenting to it’s audience is the Javelin exosuits that we’ll be donning as we save the world together. The Javelin exosuits will have everything you can possibly need to survive – granting you the power to fight against your opponents, fly, swim, and tack on any gear and weaponry that you acquire during your travels.

Like any feature used as a tool to progress through a game, each exosuit comes equipped with it’s own special strengths to help you tackle the obstacles in front of you and bring the world of Anthem back to peace. We summarized each exosuit below, check it out and see which one you’ll favor on February 22nd!

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Ranger

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  • First exosuit you’ll receive at start of game.
  • Well rounded strengths, versatile.
  • Two weapons for load-out.
    • Ability to change weapons between missions.
    • Wield every weapon type except Heavy.
  • Melee Ability
    • Shock Mace: Deploys electrified mace to send a medically inadvisable amount of voltage through your enemies.
  • Grenades
    • Can be found in the field and be equipped for different effects.
      • Frag, Inferno, Frost, Seeker, Sticky
  • Assault Launcher
    • Homing Missiles: Fires seeking projectile, small area explosion.
    • Energy Pulse: Pure energy blast, single target hit.
    • Spark Beam: Energy beam, continuous damage.
    • Venom Darts: Dart volley, acidic damage.
    • Blast Missile: Effects larger area for damage.
  • Support Gear (field specials)
    • Bulwark Point: spherical field that deflects incoming enemy projectiles.
    • Muster Point: field that increases weapon damage for your teammates who enter the field.
  •  Ultimate Abilities
    • Multi-Target Missile Battery: Deals precise damage across a wide area of the battlefield. Ability to target many fast-moving enemies with guided projectiles.

Get to know Anthem’s Ranger Javelin.

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Storm

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  • Unlocks later in your adventure.
    • Developed by the Dominion – uses powerful technology known as ‘seals’ to boost latent kinesis powers of its lancer. This exosuit has the ability to float effortlessly and unleash the raw energy of the Anthem.
  • Very little defense capabilities.
  • Two weapons for load-out.
    • Ability to change weapons between missions.
    • Wield every weapon type except Heavy.
  • Melee Ability
    • Fiery Strike: Uses seals on arms to delivery an explosive flash. Deals damage and knocks enemies who have gotten too close, back.
  • Blast Seals
    • Lightning Strike: Targeted strike dealing damage to an area.
    • Ice Storm: Field of ice that deals damage, leads up to an explosion of frost.
    • Flame Burst: Quick fire damage explosion at target location.
    • Rime Blast: Ice projectiles that deal damage and freeze close-range targets.
    • Living Flame: Burst of flame energy that seeks out targets.
  • Focus Seals
    • Hoarfrost Shards: Shards of ice that slowly freeze a target in place, rapid fire.
    • Fireball: Ability to fire quickly in small bursts or charged for larger burst that explodes.
    • Ball Lightning: Electric energy ball that can be bounced off walls/objects to reach targets behind cover.
    • Glacial Beam: Beam of powerful ice energy in targets direction.
    • Arc Burst: Blast of lightning, leaps to nearby targets for heavy damage.
  • Support Seals
    • Wind Wall: Defense wall of wind that deflects incoming enemy projectiles.
    • Nexus: Gear cooldown reduction for teammates who enter field radius.
  • Ultimate Ability
    • Elemental Storm: Emits successive blasts of frost, electricity, and fire – ‘meteoric finale’

Get to Know the Storm Javelin

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Interceptor

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  • Agile, Quick, Always Two Steps Ahead
  • Two weapons for load-out.
    • Ability to change weapons between missions.
    • Wields every weapon type except for Heavy Weaponry.
  • Melee Ability
    • Double Bladed Daggers: Multi-hit slashes, deals powerful chain damage that can be continued indefinitely.
  • Assault System
    • Seeker Glaive: Razor-sharp projectiles that seek nearest target.
    • Acid Bomb: Explosive grenade that splashes nearby enemies with acid.
    • Cryo Glaive: Launchable projectile, locks on to a nearby target and freezes on impact.
    • Cluster Mine: Throws out a group of mines onto a targeted area which explode on contact with an enemy.
    • Spark Dash: Leave behind a trail of electricity that damages enemies when you dash forward.
  • Strike Systems
    • Star Strike: Charge enemy with energy that explodes after a delay. Deals increased damage if target is destroyed before full delay.
    • Plasma Star: Plasma-empowered shuriken at a single target, long-range.
    • Nova Strike: Sends out projection of Interceptor which will attack enemies it comes in contact with.
    • Tempest Strike: Single-target attack that can stun smaller enemies.
    • Corrosive Spray: Corrosive acid that damages all enemies hit.
  • Support Systems
    • Target Beacon: Marks target for increased damage which will switch to another enemy if the marked target is destroyed.
    • Rally Cry: Removes status effects from all nearby enemies.
  • Ultimate Ability
    • Assassin’s Blades: Interceptor becomes supercharged, arms its blades and carves through enemies at high-speed.

Get to Know the Interceptor Javelin

 

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Colossus

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  • Basically a walking tank.
  • Two weapons for load-out.
    • Ability to change weapons between missions.
    • Wields Heavy Weapons – Cannot Wield small weaponry (Pistols/SMGs)
  • Melee Ability
    • Heavy Smash: Diving smash attack and hammering melee attack. Clears out smaller enemies instantly with chance to knock down foes – leaves them open to follow-up attacks.
  • Ordnance Launcher Gear (shoulder mounted)
    • High Explosive Mortar: Explosive projectile that deals heavy area damage.
    • Burst Mortar: Volley of smaller mortars for wider area damage.
    • Firewall Mortar: Mortar round that ignites wall of flame, heavy damage to enemies moving through it.
    • Lightning Coil: Single random target strike with arch of electricity. Prioritizes enemies with status effects.
    • Shock Coil: Wave of electricity damaging all nearby enemies.
  • Heavy Assault Launcher Gear
    • Heavy Cannon: Large rocket in targeted direction.
    • Flame Thrower: Continuous stream of fire.
    • Flak Cannon: Arced projectile barrage towards nearby enemies.
    • Railgun: Forceful, precise kinetic around, single target.
    • Acid Spitter: Acid projectile.
  • Support Gear
    • Taunt: Forces enemies within a certain radius to divert their attacks to Colossus.
    • Deflector Pulse: Gives nearby teammates damage-resistance buff.
  • Ultimate Ability
    • Siege Cannon: Ability to clear out smaller enemies, control enemies in a choke point, throw extra damage at a boss.

Get to Know the Colossus Javelin

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